Tag: visual-studio
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Apr 21, 2015
Maintaining asset releases for multiple versions of Unity
When Unity 4 was released I was able to continue to provide support for Unity 3 by tweaking logic so that it would satisfy both of the releases of Unity and in a couple of circumstances to use reflection to transparently select between Unity 3 and Unity 4 APIs. This mainly affected editor logic and so it was possible to get JIT compiled delegates to make the reflected invocations more efficient.