Structuring an npm package for Unity

As with all npm packages; each package requires a “package.json” file to identify the package and any dependencies that it may have.

The unity3d-package-syncer tool will automatically synchronize packages that have the “unity3d-package” keyword in the “keywords” section of the “package.json” file.

The directory structure of the package is entirely up to you; however any assets, scripts or DLLs that are to be synchronized into Unity projects must be placed inside the “assets” folder of your npm package. There should be a “” and “LICENSE” file at the root of the package since these will also be synchronized into Unity projects.

The minimal directory structure would look something like this:

  |-- assets/
  |    |-- Editor/
  |    |    |- ExampleBehaviourEditor.cs
  |    |    |- ExampleBehaviourEditor.cs.meta
  |    |-- Source/
  |    |    |- ExampleBehaviour.cs
  |    |    |- ExampleBehaviour.cs.meta
  |    |-- Editor.meta
  |    |-- Source.meta
  |-- package.json

Note - It’s important to include .meta files for source files since this helps Unity to maintain links between scripts and assets.

A minimal “package.json” file would look something like this:

  "name": "my-package",